School of Magic combines the strategic Depths and replayability of the deckbuilding genre with the intense combat and atmosphere of an Isometric Action RPG.
What if Diablo was a deckbuilder?
School of Magic lets you create a new character every run and carve through enemies for loot and power.
Leveling is its own deckbuilding system:
- At each level one card disappears
- The rest grow stronger
- Three new ones are added
Do you play it safe or push your luck for something bigger?
The result is a unique skill tree in every run.

Before each run, you don’t pick a rigid class — you build one yourself. By assembling a spell deck, you decide which abilities can appear, almost like crafting a personal Magic deck. This freedom adds a whole new layer of metagame strategy to the deckbuilding genre. Every decision shapes not only how you carve through hordes of enemies, but also how you’ll survive the bosses that push your build to its limits.

School of Magic brings its world to life as you experiment, fail, and try again. Every run unlocks new cards and new story fragments, so even defeat pushes the tale forward. With endless combinations and broken builds waiting to be discovered, no two runs will ever feel the same.
FAQ
- Does this game use AI?
Yes, AI is used for art (Open AI), voice-overs (Eleven Labs), and narrative help (ChatGPT). For more information on my views about AI, visit my website. - Is this game really a deckbuilding game?
The term deckbuilding as it is commonly used in video games seems to be quite fitting, but instead of playing cards for combat, you have real-time Hack and Slash combat. If you are a board game player, the more appropriate term would be drafting. - Who is working on the game?
Music
Matthias Riegler
Dominik Giesriegl
Additional Music
Chris Kohler
Sounddesign
Emanuel Fitz
Everything else
Nikolas Crisci
Screenshots









6 thoughts on “School of Magic”