How to incorporate feedback, this is the question I tackle in the newest episode.
If you want to see the progress report or just view the video on YouTube, you can go here:
https://www.youtube.com/watch?v=vbrb4b38F5c Continue reading PartTimeIndie – Game Studies – How to incorporate feedback
This is the first time i try to use a part of my devlog as a podcast. In this podcast i talk about how to make grinding in video games suck less. If you are interested to see the youtube video go here: https://www.youtube.com/watch?v=ZTZk0TEQcGI Continue reading PartTimeIndie – Game Studies – Grinding how to make it suck less?
How to make grinding in video games suck less? This is the question I try to answer in my newest Devlog. Continue reading Devlog 22 Grinding
I went to the Sausage Factory and had a great time talking about my past and Will Glow the Wisp. For everyone who wants to find out more about me or the game check it out. http://spong.com/podcasts/tsf/766/The-Sausage-Factory-Episode-101-Part-Time-Indie Continue reading Going to the Sausage Factory by SPonG.com
Hi I wanted to mention, that I am unable to record a Devlog this week, the reason is that I am currently working hard to release a new Version of “Will Glow the Wisp”, which contains a lot of bug fixes and new features. The version should be here in the next couple of weeks. If you want to receive a notification, when the new … Continue reading New Version of Will Glow the Wisp
In this episode I am looking at the impact of complexity on games and how to keep the complexity while reducing the problems. Continue reading Will Glow the Wisp – Devlog 21 – Complexity in Games
In the newest episode I go over how randomness impacts games and what kind of randomness there is. In the end I throw around some very rough game ideas, that try to apply the stuff i talked about. Continue reading Will Glow the Wisp – Devlog 20 – Randomness in games