Will Glow the Wisp – Devlog 15 – Frictionless Controls and Characters

This week i did a couple of bug fixes (performance problems) and created a couple of characters. In addition i implemented a pause menu and prototyped some mechanics which i dropped later. In the YouTube video i go over all that and i am talking about how low friction controls can influence other parts of your game (where is it good and what traps to … Continue reading Will Glow the Wisp – Devlog 15 – Frictionless Controls and Characters