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Tag: Unity3d

Release, Trailer, Will Glow the Wisp

Will Glow the Wisp – Steam Release

Since 2015 I have been working on this game and it finally will be released on Steam today. At 17:00 UTC you can buy it on Steam with a 10% discount. Go and get the first melee based bullet hell platformer without platforms 😉       Continue reading Will Glow the Wisp – Steam Release

keyboardsamuraySeptember 15, 2017September 15, 2017Leave a comment
Will Glow the Wisp

Will Glow the Wisp Live on Steam

Will Glow the Wisp finally has a Steam Store presence, if you like the game you can add it to your wishlist. Thanks to anyone who supported me, it would not have been the same game, without you guys. http://store.steampowered.com/app/640890/Will_Glow_the_Wisp/ Continue reading Will Glow the Wisp Live on Steam

keyboardsamurayMay 31, 2017May 31, 2017Leave a comment
Game Studies, PartTimeIndie - Game Studies, Podcast, Will Glow the Wisp

PartTimeIndie – Game Studies – Level Design

In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy 😉

Link to the YouTube video:
https://www.youtube.com/watch?v=z-KbEAmvDCg Continue reading PartTimeIndie – Game Studies – Level Design

keyboardsamuraySeptember 21, 2016Leave a comment
Devblog, Will Glow the Wisp

Devlog 22 Grinding

How to make grinding in video games suck less? This is the question I try to answer in my newest Devlog. Continue reading Devlog 22 Grinding

keyboardsamurayJuly 19, 20161 Comment
Will Glow the Wisp

Going to the Sausage Factory by SPonG.com

I went to the Sausage Factory and had a great time talking about my past and Will Glow the Wisp. For everyone who wants to find out more about me or the game check it out. http://spong.com/podcasts/tsf/766/The-Sausage-Factory-Episode-101-Part-Time-Indie Continue reading Going to the Sausage Factory by SPonG.com

keyboardsamurayJuly 9, 2016July 9, 2016Leave a comment
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devlog 21 – Complexity in Games

In this episode I am looking at the impact of complexity on games and how to keep the complexity while reducing the problems. Continue reading Will Glow the Wisp – Devlog 21 – Complexity in Games

keyboardsamurayJune 28, 2016June 28, 2016Leave a comment
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devlog 20 – Randomness in games

In the newest episode I go over how randomness impacts games and what kind of randomness there is. In the end I throw around some very rough game ideas, that try to apply the stuff i talked about. Continue reading Will Glow the Wisp – Devlog 20 – Randomness in games

keyboardsamurayJune 22, 2016June 22, 20161 Comment

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