School of Magic is part of the Indie Arena Booth at Gamescom

I am glad to announce that School of Magic is part of the Indie Arena Booth at Gamescom this year. I am looking forward to chatting with all of you. Indie Arena Booth Annoucnement Trailer You can wishlist School of Magic here Gameplay Introduction If you want to find out more about what School of Magic actually is you can watch me explain it here: Continue reading School of Magic is part of the Indie Arena Booth at Gamescom

School of Magic Release Date, New Trailer and a Major Update to the Prologue

School of Magic will release in Q3 of 2022 and to celebrate that the Prologue did receive the major “Upgrade & Recycle” update and I also created an updated trailer and store page to better reflect the current status of the game. You can play the “Upgrade & Recycle” update now for FREE on Steam If you are interested what inspired me to create School … Continue reading School of Magic Release Date, New Trailer and a Major Update to the Prologue

The Free School of Magic – Prologue now available on Steam

Play the prologue to School of Magic now for FREE on Steam School of Magic is a Hack and Slay Roguelike game with a deckbuilding leveling system. Combine spells, face reckless creatures and make wise choices on the way to passing the entrance exam of the School of Magic. I am looking to get feedback from players of the free prologue, to make the finished … Continue reading The Free School of Magic – Prologue now available on Steam

Time Tracker is now available on the Asset Store

The first version of my Unity Editor Extension is now available in the asset store.Stop guessing how long a feature took, by installing this free asset. Description Time Tracker is an editor extension that automatically keeps track of the time you spend on a project. It does this by looking at certain events e.g.: Importing Assets, Typing in the Editor, Closing the Editor… To open … Continue reading Time Tracker is now available on the Asset Store

Why we need more asset recycling

A quick side node: This post was edited to not use the term Asset Flip for what I will later call recycled games. This blogpost was initially created to link people from my steampage, so they understand why I use so many premade assets and thats why I called it Asset Flips. I understand now that people did not like the headline and how I … Continue reading Why we need more asset recycling