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Author: keyboardsamuray

Devblog, Will Glow the Wisp

Will Glow the Wisp – Devblog 2 – LevelGeneration 2

I am posting this because i forgot before. So here you go Devblog 2 where i talk a little bit more about procedural map generation. Continue reading Will Glow the Wisp – Devblog 2 – LevelGeneration 2

Unknown's avatarkeyboardsamurayDecember 26, 2015Leave a comment
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devblog 3 – LevelEditor

In this episode, i will talk about why i moved away from procedural generation and show off the level editor i just finished. After that i will go into some game design thoughts that i have currently in mind, which is also the stuff i will be working on next. Tell me what you think. Continue reading Will Glow the Wisp – Devblog 3 – LevelEditor

Unknown's avatarkeyboardsamurayDecember 21, 2015December 21, 2015Leave a comment
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devblog 1 – LevelGeneration 1

My first video blog about the game I am currently working on called “Will Glow the Wisp”. In this episode I am talking about how I am currently generating levels and what still needs to be done. I hope you enjoy this Episode. Continue reading Will Glow the Wisp – Devblog 1 – LevelGeneration 1

Unknown's avatarkeyboardsamurayDecember 5, 2015December 5, 2015Leave a comment
4Smile

4Smile

I am glad to announce that 4Smile went into open Alpha. To join the alpha click here. You can also check out our facebook page. Continue reading 4Smile

Unknown's avatarkeyboardsamurayOctober 13, 2015October 14, 2015Leave a comment
Uncategorized

Understanding and using RPCs in Unity

The RPC concept in Unity took me quite a while to get used to. I think the most important thing to understand is that each Method with the [RPC] Attribute has to be unique in the scene. If it is not random instances will get called and you will go mad. Here are some common mistakes: You probably are saying that you can not use … Continue reading Understanding and using RPCs in Unity

Unknown's avatarkeyboardsamurayMay 8, 2015May 8, 20151 Comment
Uncategorized

Unity 3D and TFS integration

I just wanted to quickly share my experience in how to setup a Unity3d project and use tfs server for Version Control. At first i had quite some problems doing this but now i think i am finnaly fine. Steps that i did: First i followed the steps from this link adress. Note i added the root folder of the Unity 3d project (Era) not … Continue reading Unity 3D and TFS integration

Unknown's avatarkeyboardsamurayApril 17, 2015April 17, 2015Leave a comment
Era

Artwork by Konstantin Makovsky – Tamara and Demon

One of the artworks used for Era Continue reading Artwork by Konstantin Makovsky – Tamara and Demon

Unknown's avatarkeyboardsamurayJanuary 30, 2015January 31, 20151 Comment

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