Unity 3D and TFS integration

I just wanted to quickly share my experience in how to setup a Unity3d project and use tfs server for Version Control. At first i had quite some problems doing this but now i think i am finnaly fine.

Steps that i did:

First i followed the steps from this link adress. Note i added the root folder of the Unity 3d project (Era) not the scripts folder.

Then i needed to do some additional steps to exclude some folders:

I went to Pending Changes (down at Excluded Changes) i pressed Detected Changes.

A Popup appeared showing me alot of changes.

I ordered by folder name and excluded some folders so i rightclicked on a file directly inside the folder and selected Ignore by folder.

These where the folders i Ignored:
\Library
\Temp
(Because i took a while to find this solution the Data folder is still inside, i do not think it is needed but it doesnt seem to hurt, almost never changes so i am fine with that).

I Pressed okay to promote the rest of the changes and checked in.

Now i am able to work as written in the description.

Hope others find this helpful as well.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.