Will Glow the Wisp – Devlog 21 – Complexity in Games
In this episode I am looking at the impact of complexity on games and how to keep the complexity while reducing the problems. Continue reading Will Glow the Wisp – Devlog 21 – Complexity in Games
In this episode I am looking at the impact of complexity on games and how to keep the complexity while reducing the problems. Continue reading Will Glow the Wisp – Devlog 21 – Complexity in Games
In the newest episode I go over how randomness impacts games and what kind of randomness there is. In the end I throw around some very rough game ideas, that try to apply the stuff i talked about. Continue reading Will Glow the Wisp – Devlog 20 – Randomness in games
In this episode I take a look at the board game mechanic drafting, see how it is applied in video games and what the future might hold. Continue reading Devlog 19 – Drafting Games
In the newest episode I will go into how stories in games evolved and where I think it will go. I also tell some of my story based game ideas. If you enjoyed or hated the new format I would be happy if you could tell me. Continue reading Devlog 18 – Narrative in Games
This time I focus on a prototype that I build on the weekend (thanks to bittwyst for the inspiration), after discussing what went wrong, I also go over some guidelines to create a successful casual puzzle game. Continue reading Will Glow the Wisp – Devlog 17 – Prototyping a Casual Puzzler
In this episode i talk about how the Unity input manager, can introduce bugs in your game and how non narrative game progression can be implemented in different games. Continue reading Will Glow the Wisp – Devlog 16 – Non Narrative Game Progression
In the second episode we talked about, how to become successful as a game developer, what we tried and where we failed. Listen to this episode here Continue reading Going to the Experimental Game Dev Podcast Show Part 2
This week i did a couple of bug fixes (performance problems) and created a couple of characters. In addition i implemented a pause menu and prototyped some mechanics which i dropped later. In the YouTube video i go over all that and i am talking about how low friction controls can influence other parts of your game (where is it good and what traps to … Continue reading Will Glow the Wisp – Devlog 15 – Frictionless Controls and Characters
I went to the Experimental Game Dev Podcast Show and had a great time. We discussed all kinds of things, related to game development. Starting from my struggles and ending at a discussion about new genres and opportunity for game developers. Listen to the first episode here: http://www.indiegamepod.com/?p=3349 Continue reading Going to the Experimental Game Dev Podcast Show Part 1
In this Episode i talk about how I am planning on implementing the different difficulty settings and go over all the other things on my ToDo list of the second Alpha. Download the current Alpha version here XNA Button Pack 2 Created by Jeff Jenkins (sinnix@360prophecy.com) Hosted on 360prophecy.com Music End of Days by Platinum Butterfly (c) 2013 Licensed under a Creative Commons Attribution (3.0) … Continue reading Will Glow the Wisp – Devlog 14 – Learning from Mistakes