Disclaimer First things first, I have a weak form of dyslexia and english is not my mother tongue. In addition I can’t bother my friends or family for all the blog entries I write. So I hope you find my ideas and thoughts interesting enough to stick with me anyway. About Me I am Nikolas Crisci, the one person working at PartTimeIndie. I have … Continue reading Why all non cosmetic lootboxes are a inherently broken
Hi I wanted to take a look back of what went right and what went wrong while developing Will Glow the Wisp, so lets jump right into it. Failure 1: Not being able to talk about the game I am now showing a collection of impressions from Youtubers (some of you might have seen that already), because it shows how hard it is to explain … Continue reading Will Glow the Wisp – Retrospective
Since 2015 I have been working on this game and it finally will be released on Steam today. At 17:00 UTC you can buy it on Steam with a 10% discount. Go and get the first melee based bullet hell platformer without platforms 😉 Continue reading Will Glow the Wisp – Steam Release
A Letsplay video, where you get to see all the levels that are right now available and the stuff we still want to do. Please Support us on Steam Greenlight Continue reading Letsplay Will Glow the Wisp
In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy 😉
Link to the YouTube video:
https://www.youtube.com/watch?v=z-KbEAmvDCg Continue reading PartTimeIndie – Game Studies – Level Design
This is the first time i try to use a part of my devlog as a podcast. In this podcast i talk about how to make grinding in video games suck less. If you are interested to see the youtube video go here: https://www.youtube.com/watch?v=ZTZk0TEQcGI Continue reading PartTimeIndie – Game Studies – Grinding how to make it suck less?