How my old flop helped me to get 40 000 Newsletter Subscribers

August 24, 2021, My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible? But first things first, my name is Nikolas Crisci and I am a solo developer from Würburg Germany. I am currently working on School of Magic and if you want to find more about me or my games you … Continue reading How my old flop helped me to get 40 000 Newsletter Subscribers

School of Magic is part of the Indie Arena Booth at Gamescom

I am glad to announce that School of Magic is part of the Indie Arena Booth at Gamescom this year. I am looking forward to chatting with all of you. Indie Arena Booth Annoucnement Trailer You can wishlist School of Magic here Gameplay Introduction If you want to find out more about what School of Magic actually is you can watch me explain it here: Continue reading School of Magic is part of the Indie Arena Booth at Gamescom

School of Magic Release Date, New Trailer and a Major Update to the Prologue

School of Magic will release in Q3 of 2022 and to celebrate that the Prologue did receive the major “Upgrade & Recycle” update and I also created an updated trailer and store page to better reflect the current status of the game. You can play the “Upgrade & Recycle” update now for FREE on Steam If you are interested what inspired me to create School … Continue reading School of Magic Release Date, New Trailer and a Major Update to the Prologue

The Free School of Magic – Prologue now available on Steam

Play the prologue to School of Magic now for FREE on Steam School of Magic is a Hack and Slay Roguelike game with a deckbuilding leveling system. Combine spells, face reckless creatures and make wise choices on the way to passing the entrance exam of the School of Magic. I am looking to get feedback from players of the free prologue, to make the finished … Continue reading The Free School of Magic – Prologue now available on Steam

Will Glow the Wisp – A status update

Hi to you all, I am currently in the mids of creating the XBox One port of Will Glow the Wisp, I am yet unsure about the timelines, but hoping to find new players there. In addition I will be going to Quo Vadis and Gamecamp Munich this year and I am looking forward to meeting some of you. Last but not least there is … Continue reading Will Glow the Wisp – A status update

Will Glow the Wisp – Retrospective

Hi I wanted to take a look back of what went right and what went wrong while developing Will Glow the Wisp, so lets jump right into it. Failure 1: Not being able to talk about the game I am now showing a collection of impressions from Youtubers (some of you might have seen that already), because it shows how hard it is to explain … Continue reading Will Glow the Wisp – Retrospective