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Tag: Unity3d

Will Glow the Wisp

Will Glow the Wisp Live on Steam

Will Glow the Wisp finally has a Steam Store presence, if you like the game you can add it to your wishlist. Thanks to anyone who supported me, it would not have been the same game, without you guys. http://store.steampowered.com/app/640890/Will_Glow_the_Wisp/ Continue reading Will Glow the Wisp Live on Steam

Unknown's avatarkeyboardsamurayMay 31, 2017May 31, 2017Leave a comment
Game Studies, PartTimeIndie - Game Studies, Podcast, Will Glow the Wisp

PartTimeIndie – Game Studies – Level Design

In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy 😉

Link to the YouTube video:
https://www.youtube.com/watch?v=z-KbEAmvDCg Continue reading PartTimeIndie – Game Studies – Level Design

Unknown's avatarkeyboardsamuraySeptember 21, 2016Leave a comment
Devblog, Will Glow the Wisp

Devlog 22 Grinding

How to make grinding in video games suck less? This is the question I try to answer in my newest Devlog. Continue reading Devlog 22 Grinding

Unknown's avatarkeyboardsamurayJuly 19, 20161 Comment
Will Glow the Wisp

Going to the Sausage Factory by SPonG.com

I went to the Sausage Factory and had a great time talking about my past and Will Glow the Wisp. For everyone who wants to find out more about me or the game check it out. http://spong.com/podcasts/tsf/766/The-Sausage-Factory-Episode-101-Part-Time-Indie Continue reading Going to the Sausage Factory by SPonG.com

Unknown's avatarkeyboardsamurayJuly 9, 2016July 9, 2016Leave a comment
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devlog 21 – Complexity in Games

In this episode I am looking at the impact of complexity on games and how to keep the complexity while reducing the problems. Continue reading Will Glow the Wisp – Devlog 21 – Complexity in Games

Unknown's avatarkeyboardsamurayJune 28, 2016June 28, 2016Leave a comment
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devlog 20 – Randomness in games

In the newest episode I go over how randomness impacts games and what kind of randomness there is. In the end I throw around some very rough game ideas, that try to apply the stuff i talked about. Continue reading Will Glow the Wisp – Devlog 20 – Randomness in games

Unknown's avatarkeyboardsamurayJune 22, 2016June 22, 20161 Comment
Devblog, Will Glow the Wisp

Devlog 19 – Drafting Games

In this episode I take a look at the board game mechanic drafting, see how it is applied in video games and what the future might hold.   Continue reading Devlog 19 – Drafting Games

Unknown's avatarkeyboardsamurayJune 12, 2016Leave a comment
Devblog, Will Glow the Wisp

Devlog 18 – Narrative in Games

In the newest episode I will go into how stories in games evolved and where I think it will go. I also tell some of my story based game ideas. If you enjoyed or hated the new format I would be happy if you could tell me. Continue reading Devlog 18 – Narrative in Games

Unknown's avatarkeyboardsamurayJune 7, 20163 Comments
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devlog 17 – Prototyping a Casual Puzzler

This time I focus on a prototype that I build on the weekend (thanks to bittwyst for the inspiration), after discussing what went wrong, I also go over some guidelines to create a successful casual puzzle game. Continue reading Will Glow the Wisp – Devlog 17 – Prototyping a Casual Puzzler

Unknown's avatarkeyboardsamurayMay 30, 2016Leave a comment
Devblog, Will Glow the Wisp

Will Glow the Wisp – Devlog 16 – Non Narrative Game Progression

In this episode i talk about how the Unity input manager, can introduce bugs in your game and how non narrative game progression can be implemented in different games. Continue reading Will Glow the Wisp – Devlog 16 – Non Narrative Game Progression

Unknown's avatarkeyboardsamurayMay 24, 2016May 24, 2016Leave a comment

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